What is APB
Activities, Projects, and ProBlems (APB)
Activities, Project, and Problem-based (APB) learning approach centers on hands-on, real-world projects that help students understand how the information and skills they are learning in the classroom may be applied in everyday life. The APB based learning approach scaffolds student learning, building the required skill sets to apply toward an open-ended design problem.
What is an Activity? The A in APB
ACTIVITIES afford students acquisition of skills and knowledge. Activities set the stage for developing the content, skills, and understandings that will help students successfully navigate the design problem.
Examples of activities include:
Activities that introduce or practice knowledge /skills on topics such as reading a ruler or sketching an object with tonal shading
Activities using a dial caliper to measure features of an object
Activities designing cupcakes by following a set of directions.
What is a Project? The P in APB
PROJECTS are related to a problem and provide opportunities for meaning and relating prior knowledge. Projects provide investigations into concepts or skills that will be applied in completing the project.
Examples of projects include:
Problems that create a common challenge that will typically lead all students to the same solution.
Using a CAD program to design a type of candy
Reverse engineering a cupcake, to document the size and materials.
What is a Problem? The B in APB
PROBLEMS provide opportunities for students to transfer the new and past knowledge and skills from previous activities or projects in a real-world setting.
Examples of problems include:
Problems that provide a common challenge that will typically lead all students to create unique solutions.
An attempt to solve a problem that has no clear/best solution. There is “no right answer”.
Creating a custom cupcake as a design challenge.
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